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Polykraft Available for work

Micha'El SonVEGA

Polykraft

More About Micha’El

Polykraft

POLYKRAFT: def. a person capable of polymathy and guided by moral law.

I've been working in the creative space now for over ten years and have gathered many skills in various concentrations. For this reason, I'm entirely opposed to the use of GenAI for the arts. As a polykraft, I feel that it hinders humans from true artistic growth and takes resources not only away from the environment, but from the very artists whose works give the technology breath. Partner with me if you desire authentic work.

Download Resume

MY EXPERTISE

(1) CINEMATOGRAPHY

From storyboarding, to post production, I'm capable of performing every aspect of filmmaking. I work primarily in films and content creation.

(2) ART

The first skill I acquired, art is still a favorite of mine. Having done everything from illustration for published books to game art.

(3) ANIMATION

I'm a student of both traditional 2-D animation (frame by frame), and also skeletal animation (Spine 2-D), and have utilized both of these skills in my professional career.

(4) MUSIC

A have created music for games, film, and content in the genres of orchestral, rock, hip-hop, and jazz.

(5) SOFTWARE DEVELOPMENT

My primary skillset throughout my career had been Unity/C#. I have, however, expanded to React/React Native, Node.Js, GraphQL, MongoDB, and PostgreSQL; building my skill as a full-stack dev.

(6) CAD/Set Design

This is a relatively new skill I’ve been working on. Having done film work for a while, I recently desired to learn this crucial aspect of the process. Both designing sets and seeing them through being built is very fulfilling.

MOTIVATION

Creating worlds is what sparks my desire to innovate. I love reaching into the winds of the hyper-plane to grab ideas. From there, its a matter telling stories based on those themes, bringing characters and worlds from the land of dreams into the plane of Reality.

EXPERIENCE

Amazon Createspace

Contracted Illustrator/Designer 2012 - 2018

During my time at Createspace, I illustrated/designed various book covers and interiors. Among them Dragon’s Paw (2020), Combat Boy and the Monster Token (2014), Bindings of Corruption (2014) , to name a few.

Eclipse Gaming Systems

Illustrator/Animator/Composer/Prototype Developer 2013 – 2016

This is the first position I held in the games industry, and to date, the only one that allowed me to use all of talent. In my time here, I was responsible for game illustrations, animations, and composing music. Later on, after learning Unity 3D, I began creating prototypes.

Floyd County Productions

Unity/C# Developer/Animator (Contracted) 2017

This was the first position I held that was primarily development. I provided code and animations for the Archer P.I. App (2017).

DSI Digital/Vizz

Unity/C# Developer, 3D Modeller 2018 - 2020

As a full-time developer, I worked with my team as the lead developer on the initial framework for Vizz 3D (2020). The framework incorporated various design patterns including MVC, Messaging, and Factory among others.

Age of Learning

Unity/C# Developer 2020 - 2022

My team at this company worked on the Mastery Platform. My Math Academy. These educational games were math based for K-3rd grade. The work I performed was primarily Unity/C# code creation and bug fixes.

Jumpstart Games

Lead Unity/C# Developer 2022-2023

Working on the MMO, School of Dragons (based on Dreamworks School of Dragon), my main contribution was leadership; writing confluence documents, creating and managing Jira tickets, and running AGILE meetings.

Minute Games/Polykrafted Entertainment

Creative Technical Director 2023 - present

The work I've done as Creative Technical Director has ranged from film and content management to software development. In addition to providing Unity/C# code for CryptoRaiders, and Skate X (NFT games), I also composed the music KOBO (2024), an orchestral album with narration and funk elements. I directed and composed the original soundtrack for the feature length film Watcher at the Realm (released 2025)

Scenic Vision

Set Designer/Carpenter 2026 - present

Currently, I utilize sketch up to model original sets for films/theater and other sorts of fabrications. Moreover, I contribute to the team by being hands on as I help construct, paint, and deliver sets.

TOOLS

ART

DIGITAL: Adobe CC, Affinity Photo, Affinity Designer, Clip Studio Paint, Procreate

NATURAL MEDIA: Watercolor, Colored Pencil, Pastel Pencil

3D: Blender

ANIMATION

Toon Boom Studio, Procreate Dreams, Spine 2D, Unity 3D

MUSIC

DAWS: FL Studio, Fl Studio Mobile, Cubasis 3.0

VSTs: Jaeger, Nucleus, Berlin Orchestra, Metropolis Ark Collection, Aaron Brass, Various Choir Vsts

INSTRUMENTS: Guitalele

MASTERING: RX10

SOFTWARE DEVELOPMENT

ENGINES: Unity 3D/Cocos Creator

IDEs: Visual Studio Code, Visual Studio

REPOS: Git, Bitbucket, SourceTree, Perforce

CLOUD: MongoDB Cloud, GCP, Docker, Kubernates

BACKEND: Mongoose, MongoDB, GraphQL, Node.js, Express, PostgreSQL, .NET

FRONTEND: Unity, React.js

LANGUAGES: C#, Typescript

CINEMATOGRAPHY

CAM: Lumix S5 IIX, IPhone Pro

EDITING: DaVinci Resolve

OTHER TOOLS: DJI RS3 pro, DJI Mini 3, Sennheiser MK416

FABRICATION

CAD: SketchUp

HAND TOOLS: Hammers, Chisels, Screw Drivers, etc.

POWER TOOLS: Impact Drivers, Drills, Various Saws, etc.

LET'S WORK TOGETHER

CONTACT NOW

“When no one is special anymore, only the rich will be.”

-Micha’El SonVega, the polykraft